Reinforcement Learning (RL) is a branch of machine learning where an agent learns to make decisions by interacting with an environment. The agent takes actions in an environment, receives feedback in the form of rewards, and improves its strategy over time. Unlike supervised learning, RL doesn’t require labelled data but learns from the consequences of its actions.
There are several key algorithms in RL, categorized based on their approaches to solving problems. Here’s a detailed breakdown:
- Model-Free Algorithms
These algorithms don’t try to build a model of the environment. Instead, they focus solely on learning the best policy from direct interaction with the environment.- Q-Learning :
- Type: Off-policy, model-free.
- Description: Q-learning is one of the simplest and most popular RL algorithms. It aims to learn the optimal action-value function Q(s, a), which represents the maximum cumulative future reward the agent can expect from taking action a in state s.
- Update Rule: Q(s, a) ← Q(s, a) + α [r + γ max(a’) Q(s’, a’) – Q(s, a)]
- Exploration-Exploitation Trade-off: Typically handled using the epsilon-greedy policy, where the agent sometimes explores by taking random actions.
- SARSA (State-Action-Reward-State-Action):
- Type: On-policy, model-free.
- Description: Like Q-learning but differs in that it updates its action-value function based on the action actually taken, rather than the optimal action (as in Q-learning). It follows the policy it is learning.
- Update Rule: Q(s, a) ← Q(s, a) + α [r + γ Q(s’, a’) – Q(s, a)]
- Deep Q-Network (DQN):
- Type: Off-policy, model-free.
- Description: DQN uses deep neural networks to approximate the Q-value function. This allows it to handle environments with high-dimensional state spaces, such as images or video games.
- Experience Replay: Stores experiences in a memory buffer and samples them randomly to train the network, which reduces the correlation between consecutive updates.
- Target Network : DQN also maintains a target Q-network to stabilize training by having a slowly updated target for the loss function.
- Q-Learning :
- Policy-Based Algorithms
Policy-based methods aim to directly learn the optimal policy, π(a|s), without the need to estimate value functions. These methods are particularly useful for problems with continuous action spaces.- REINFORCE (Monte Carlo Policy Gradient):
- Type: Model-free, on-policy.
- Description: This is a foundational policy gradient method where the agent learns by sampling entire trajectories and updating the policy using the gradient of the expected return with respect to the policy parameters.
- Policy Update: : θ ← θ + α ∇θ log πθ(a|s) Gt
- Actor-Critic:
- Type: Model-free, on-policy.
- Description: Combines value-based and policy-based methods by maintaining two models:
- Actor: The policy, which selects actions.
- Critic: The value function, which evaluates how good the action taken was.
- Advantage Function: The critic estimates the advantage of the current action, which helps reduce variance in policy updates.
- REINFORCE (Monte Carlo Policy Gradient):
- Model-Based Algorithms
These methods attempt to learn a model of the environment and use it to predict future states and rewards. This approach is often more sample-efficient but can be harder to generalize.- Dyna-Q:
- Type: Model-based.
- Description: Dyna-Q combines Q-learning with a model-based approach. It learns a model of the environment (i.e., transition and reward functions) from experiences and uses the model to generate simulated experiences, which are used to update the Q-values.
- Algorithm: It alternates between taking actions in the real environment and updating the Q-table with both real and simulated experiences.
- Model-Predictive Control (MPC):
- Type: Model-based.
- Description: MPC is commonly used in environments where a good model of the dynamics is available. It works by optimizing the future sequence of actions over a finite horizon and applying the first action in the sequence.
- Pros/Cons: It works well when accurate models are available but can be computationally expensive.
- Dyna-Q:
- Advanced Algorithms
- Proximal Policy Optimization (PPO):
- Type: Model-free, on-policy.
- Description: PPO is a policy gradient method designed to balance exploration and stability in learning. It simplifies and improves upon more complex algorithms like Trust Region Policy Optimization (TRPO).
- Soft Actor-Critic (SAC):
- Type: Model-free, off-policy.
- Description: SAC is an advanced actor-critic algorithm that introduces an entropy term to encourage exploration. It aims to maximize both the expected reward and the entropy of the policy.
- Entropy Regularization: This encourages the agent to take diverse actions, improving exploration in complex environments.
- Proximal Policy Optimization (PPO):
- Multi-Agent Reinforcement Learning (MARL):
- Description: In MARL, multiple agents interact with each other and the environment. The challenge here is that each agent’s environment includes other agents, making the environment dynamic and non-stationary.
- Approaches:
- Independent Learning: Agents learn individually using algorithms like Q-learning or DQN.
- Cooperative Learning: Agents collaborate to maximize a common reward (e.g., using decentralized policies with centralized training).
Key Concepts in RL Algorithms:
- Exploration vs. Exploitation: Agents must balance exploring new actions (to gather information) and exploiting known actions (to maximize rewards).
- Discount Factor: Determines how future rewards are weighted relative to immediate rewards. A value closer to 1 gives more importance to future rewards.
- Learning Rate: Controls how much new information overrides old information during updates.
These algorithms are the core of reinforcement learning, with more sophisticated variations and improvements constantly being researched to improve performance, stability, and efficiency across a range of problems.